Soul Shard

Soul Shard is a cooperative puzzle platformer that draws inspiration from EA’s ‘It Takes Two’.

It is being developed by 19 Souls on Board, a team of 19 student developers from Cohort 18 at the Florida Interactive Entertainment Academy on the downtown campus of the University of Central Florida. I assisted the team as a technical artist this summer.

  • Developed in a team of 19 with me looking after particles, shaders, and a few gameplay mechanics.
  • The development update to the game can be viewed here.
  • The repository containing my contributions to the project can be found here.
  • Curated development logs and documentation to my contributions can be found here.
  • Became competent with the workflow principles followed in Unreal Engine (Materials, Lighting & Reflections, Blueprinting, Niagara, Landscape sculpting, Post Processing, Quixel).
  • Developed a dynamic footprint system for main characters.
  • Developed VFX effects like stylized fire & flames, smoke, debris & flames using the Niagara system.
  • Developed a dynamic snowstorm system.
  • Implemented rope physics for cables.
  • Implemented a loading screen.
Screenshots from the build