Soul Shard
Soul Shard is a cooperative puzzle platformer that draws inspiration from EA’s ‘It Takes Two’.
It is being developed by 19 Souls on Board, a team of 19 student developers from Cohort 18 at the Florida Interactive Entertainment Academy on the downtown campus of the University of Central Florida. I assisted the team as a technical artist this summer.
- Developed in a team of 19 with me looking after particles, shaders, and a few gameplay mechanics.
- The development update to the game can be viewed here.
- The repository containing my contributions to the project can be found here.
- Curated development logs and documentation to my contributions can be found here.
- Became competent with the workflow principles followed in Unreal Engine (Materials, Lighting & Reflections, Blueprinting, Niagara, Landscape sculpting, Post Processing, Quixel).
- Developed a dynamic footprint system for main characters.
- Developed VFX effects like stylized fire & flames, smoke, debris & flames using the Niagara system.
- Developed a dynamic snowstorm system.
- Implemented rope physics for cables.
- Implemented a loading screen.