Dodge Master

Dodge and save yourself from oncoming objects in bullet time!

Developed for prototype testing to CrazyLabs as a part of PPP (Pay-Per-Prototype) deal. The CPI test video delivered can be found here.

  • Developed in a team of three with me looking after game mechanics, lighting & shaders, and the overall production of the game and CPI video.
  • Wrote time control mechnaics.
  • Implemented mesh deformation and reformation algorithm from Body Crack ASMR.
Screenshots from the build