Dodge Master
Dodge and save yourself from oncoming objects in bullet time!
Developed for prototype testing to CrazyLabs as a part of PPP (Pay-Per-Prototype) deal. The CPI test video delivered can be found here.
- Developed in a team of three with me looking after game mechanics, lighting & shaders, and the overall production of the game and CPI video.
- Wrote time control mechnaics.
- Implemented mesh deformation and reformation algorithm from Body Crack ASMR.
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Screenshots from the build