FIEA Technical Artist Portfolio (Images Only)
As the title suggests, this blog shall contain some of my favorite pieces of code/artwork that I’d be submitting for my Technical Artist Portfolio (for FIEA) in no particular order. The complete documentation with description of each artwork can be found here.
![FIEA Portfolio](/assets/img/FIEA_PORTFOLIO.png)
1.0 2D Lighting System - Unity
![The first iteration](/assets/img/2dlightsys.gif)
The first iteration
![The second iteration (optimized)](/assets/img/2dmeshlightsys.gif)
The second iteration (optimized)
![In-game look](/assets/img/2oppingame.gif)
In-game look
2.0 ASCII Line Art - p5js
![Chris Sir](/assets/img/CHRIS_SIR.png)
Chris Sir
![Rick Sir](/assets/img/RICK_SIR.png)
Rick Sir
![Ron Sir](/assets/img/RON_SIR.png)
Ron Sir
![Engraved Images](/assets/img/Collage_LineArt.png)
Engraved Images
3.0 Raymarched Clouds
Raymarched Clouds in Unity
4.0 Raymarched 4D Environment
Raymarched 4D Objects in Unity
5.0 Snowstorm System - Soul Shard
![A Snow Subsystem](/assets/img/Snow1.gif)
Snow Subsystem
![A Wind Subsystem](/assets/img/WindPart.gif)
A Wind Subsystem
![A Fog Subsystem](/assets/img/FogEH.gif)
A Fog Subsystem
Snowstorm System Final In-Game Look
6.0 Digital Art - Hypercasual Concept Pitches
![Mockup](/assets/img/TP_1.png)
![Mockup](/assets/img/TP_2.png)
![Mockup](/assets/img/TP_3.png)
Concept Pitch digital art mockup created using Procreate
![Mockup](/assets/img/BASMR_1.png)
![Mockup](/assets/img/BASMR_2.png)
![Mockup](/assets/img/BASMR_3.png)
![Mockup](/assets/img/BASMR_4.png)
Concept Pitch digital art mockup created using Blender
7.0 Retro Shader & Post Processing - Are Ya Winning, Son?
CRT TV look
8.0 Pixel Art - Doge to the Moon
![All Pixel Arts](/assets/img/Doge_PA.png)
All Pixel Arts
![Glowing Pixel Arts](/assets/img/Doge_Hit_PA.png)
Glowing Pixel Arts
![Animation Sprite Sheets](/assets/img/Doge_Anims_PA.png)
Animation Sprite Sheets
![Stars Section](/assets/img/stars_PA.png)
Stars Section
![Background Section](/assets/img/Back_PA.png)
Background Section
![Final In-Game Look](/assets/img/Doge_Final.gif)
Final In-Game Look
9.0 VFX Graph in Unity
Everything that you see in this video is made out of '2020'
10.0 Non Euclidean Worlds in Unity
Cameras rendering over a render texture & Portals
Using multiple intersecting single-sided planes instead of a 3D mesh
11.0 Terrain Sculpting - Map of India for AFPS
![In-Game Look of the Map](/assets/img/AFPS_TopView.png)
In-Game Look of the Map
Development Timelapse
12.0 Glowing Crack Material - Soul Shard
![Stars Section](/assets/img/EmissionParameter.png)
Emission Parameters
![Background Section](/assets/img/EmissionShape.png)
Emission Shape
![example image](/assets/img/Coverage.gif)
Changing Coverage
![example image](/assets/img/GlowIntensity.gif)
Changing Glow Intensity
![example image](/assets/img/PulseIntensity.gif)
Changing Pulse Intensity
![example image](/assets/img/Rate.gif)
Changing Rate
![example image](/assets/img/EmissiveColor.gif)
Changing Emissive Color
![example image](/assets/img/BaseTint.gif)
Changing Base Tint