As the title suggests, this blog shall contain some of my favorite pieces of code/artwork that I’d be submitting for my Technical Artist Portfolio (for FIEA) in no particular order. The complete documentation with description of each artwork can be found here.

1.0 2D Lighting System - Unity

The first iteration
The second iteration (optimized)
In-game look

2.0 ASCII Line Art - p5js

Chris Sir
Rick Sir
Ron Sir
Engraved Images

3.0 Raymarched Clouds

Raymarched Clouds in Unity

4.0 Raymarched 4D Environment

Raymarched 4D Objects in Unity

5.0 Snowstorm System - Soul Shard

Snow Subsystem
A Wind Subsystem
A Fog Subsystem
Snowstorm System Final In-Game Look

6.0 Digital Art - Hypercasual Concept Pitches

Concept Pitch digital art mockup created using Procreate
Concept Pitch digital art mockup created using Blender

7.0 Retro Shader & Post Processing - Are Ya Winning, Son?

CRT TV look

8.0 Pixel Art - Doge to the Moon

All Pixel Arts
Glowing Pixel Arts
Animation Sprite Sheets
Stars Section
Background Section
Final In-Game Look

9.0 VFX Graph in Unity


Everything that you see in this video is made out of '2020'

10.0 Non Euclidean Worlds in Unity


Cameras rendering over a render texture & Portals
Using multiple intersecting single-sided planes instead of a 3D mesh

11.0 Terrain Sculpting - Map of India for AFPS

In-Game Look of the Map
Development Timelapse

12.0 Glowing Crack Material - Soul Shard

Emission Parameters
Emission Shape
Changing Coverage
Changing Glow Intensity
Changing Pulse Intensity
Changing Rate
Changing Emissive Color
Changing Base Tint