As the title suggests, this blog shall contain some of my favorite pieces of code/artwork that I’d be submitting for my Technical Artist Portfolio (for FIEA) in no particular order. The complete documentation with description of each artwork can be found here.
1.0 2D Lighting System - Unity
The first iteration
The second iteration (optimized)
In-game look
2.0 ASCII Line Art - p5js
Chris Sir
Rick Sir
Ron Sir
Engraved Images
3.0 Raymarched Clouds
Raymarched Clouds in Unity
4.0 Raymarched 4D Environment
Raymarched 4D Objects in Unity
5.0 Snowstorm System - Soul Shard
Snow Subsystem
A Wind Subsystem
A Fog Subsystem
Snowstorm System Final In-Game Look
6.0 Digital Art - Hypercasual Concept Pitches
Concept Pitch digital art mockup created using Procreate
Concept Pitch digital art mockup created using Blender
7.0 Retro Shader & Post Processing - Are Ya Winning, Son?
CRT TV look
8.0 Pixel Art - Doge to the Moon
All Pixel Arts
Glowing Pixel Arts
Animation Sprite Sheets
Stars Section
Background Section
Final In-Game Look
9.0 VFX Graph in Unity
Everything that you see in this video is made out of '2020'
10.0 Non Euclidean Worlds in Unity
Cameras rendering over a render texture & Portals
Using multiple intersecting single-sided planes instead of a 3D mesh