FIEA Technical Artist Portfolio (Images Only)
As the title suggests, this blog shall contain some of my favorite pieces of code/artwork that I’d be submitting for my Technical Artist Portfolio (for FIEA) in no particular order. The complete documentation with description of each artwork can be found here.
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1.0 2D Lighting System - Unity
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The first iteration
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The second iteration (optimized)
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In-game look
2.0 ASCII Line Art - p5js
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Chris Sir
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Rick Sir
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Ron Sir
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Engraved Images
3.0 Raymarched Clouds
Raymarched Clouds in Unity
4.0 Raymarched 4D Environment
Raymarched 4D Objects in Unity
5.0 Snowstorm System - Soul Shard
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Snow Subsystem
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A Wind Subsystem
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A Fog Subsystem
Snowstorm System Final In-Game Look
6.0 Digital Art - Hypercasual Concept Pitches
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Concept Pitch digital art mockup created using Procreate
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Concept Pitch digital art mockup created using Blender
7.0 Retro Shader & Post Processing - Are Ya Winning, Son?
CRT TV look
8.0 Pixel Art - Doge to the Moon
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All Pixel Arts
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Glowing Pixel Arts
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Animation Sprite Sheets
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Stars Section
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Background Section
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Final In-Game Look
9.0 VFX Graph in Unity
Everything that you see in this video is made out of '2020'
10.0 Non Euclidean Worlds in Unity
Cameras rendering over a render texture & Portals
Using multiple intersecting single-sided planes instead of a 3D mesh
11.0 Terrain Sculpting - Map of India for AFPS
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In-Game Look of the Map
Development Timelapse
12.0 Glowing Crack Material - Soul Shard
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Emission Parameters
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Emission Shape
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Changing Coverage
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Changing Glow Intensity
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Changing Pulse Intensity
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Changing Rate
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Changing Emissive Color
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Changing Base Tint